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A Human''s Eye View: Motion Blur and Frameless Rendering -- "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System''s (HVS) motion smear quality." Published in Crossroads, the ACM student magazine.
Algorithmic Art Room -- This is an exhibit of algorithmic and mathematical art using the author''s Java applets.
An Artist''s Real-Time 3D Glossary -- This glossary is tailored specificaly for artists working in game development, with visual examples and extensive cross-linking. The glossary attempts to explain the nuts and bolts behind the technically challenging process of creation of artwork for real-time 3D applications.
GLPRO -- GLPRO is a commercial fully-featured programming language which has advanced image, audio and font controls, including native MP3 support, image warping, rotating, tinting and filtering, plus embedded anti-aliased fonts.
PC Game Programmer''s Encyclopedia -- PCGPE is a compilation of numerous aspects of game programming in MS-DOS.
Swap-Meet -- Swap-Meet is an interactive 3D community, composed primarily of NeMo Dev or Creation users.
Win95 Game Programmer''s Encyclopedia -- Win95GPE is a resource with code for windows graphics, palettes, dibs, and more.
flipCode -- Find article, coding techniques, news, and interviews relating to Graphics and (more generally) to Game programming.
optimum -- A website about the Linux Demo Scene. You can find code examples of a number of graphics effects.

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