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Aerthria -- Online World for Neverwinter Nights. News, maps, guilds, legends, NPC''s, deities, links, downloads, guidebook.
Alaria -- A unique, expansive creation myth is currently the only major feature of this young GURPS setting.
Aldor -- Aldor started to take shape in 1978, the entire world consisted of a city (Quernest), a huge swamp, and a bit of forest. Now, the place fills an entire filing cabinent, consists of three fully mapped and (mostly) detailed continents, and several islands.
Aleder -- This fantasy world is in an early stage of development. A regional map, an atlas with adventure hooks, and an overview of the country Eth Eytr constitute its only details.
Alluvia -- The world of Alluvia is a hot, tropical place. Our story focuses on a giant archepelago near the equator. This known world is roughly earth sized on a planet much larger. The people who live here are highly magical. They consist of dozens of known races. Technology runs from the stone age all the way up to just on the cutting edge of a magic induced industrial age.
Andal -- More a literary creation than a gaming one, this civilization draws inspiration from China and Nepal. Language, music, history and culture benefit from almost poetic depictions. No conversion notes, but it seems ideally suited for generic systems.
Annexia -- Annexia, a world for Role-Playing, RPGs, adaptable for any system like AD&D. It is constantly being updated through a database engine by current groups of player in a PBEM and table top games.
Antrelle -- The site for Antrelle, a world in early development. There are maps (some), history, stories, background information, sections for important NPC''s, new races and plants &animals. The site also provides a mailing list.
Aretas D''Arghe -- Originally designed as a setting for short stories, Aretas D''Arghe is a fantasy campaign setting useable with any gaming system. Currently, it is used for a PBeM game.
Arstakar -- For the past four thousand years, after the defeat of the Demonlord Chargaras, the world of Arstakar has lived through an age of war and peace. The Humans, Elves, Dwarfs and other free peoples of the land battle the Orcs, Goblins and other creatures of darkness, and often each other, as each strives for survival.
Artisc -- Artisc is a world where magic is distrusted. Armies are marching and the new frontiers in the south have just opened. Inhuman forces wait there for something to disturb them and bring them into action.
Audean: The Dark -- A dark world of conflict, cults, disease and wars. Vampires, Orcs and Mochai terrorize the land. Audean features the titanic struggle between the Spirir and the Spiriru for Erled.
Bakara -- Full color cities maps with descriptions suitable for use with any fantasy RPG from the world of Bakara. View and download the free role playing game Fantasized Adventures.
Bandagora -- The continent of Bandagora is the home of a Danish AD&D campaign. The homepage includes links to map, world and party history, house rules, spells, magic items, heraldry, encyclopedia and a showcase net campaign.
Bostonia -- The Bostonia Campaign is takes place on Earth thousands of years after a nuclear holocaust. This disaster not only destroyed modern civilization, it also caused a hole in the fabric of reality. Magical energies came through this hole and permeated the earth, air and water. What remained of the lost civilization -- its symbols, ruins and devices -- took on a magical and mysterious nature.
Ca''Lore, Land of the Grand Adepts -- This AD&D 2nd edition world was made using the same layout as many of TSR''s most popular books. Come on in and check it out. Ps; there are no files for download here. Just the worlds information.
Cel'' Neoth, Land of Dreams -- Somewhere in the twilight mists between sleep and wakefulness lies Cel'' Neoth, a land of chaos and of imagination, where the eyes of the painter and the soul of the poet hold more sway than the steel of the keenest enchanted blade.
Chasmyr''s Grotto -- Home for "Mysaniti". Has several detailed game locations. Find page describing this world''s gods, geography, weather, calendar, heroes, allies, magic items, psionic items, equipment and proficiencies. Also features several adventures and new house rules.
Chrysis - The Legends of Vernook -- Welcome one and all to a land where magic and monsters share the land. It is here that the Great Vernook once stood and told the people that he shall set them free. With those words, Vernook lead the people away from the Ogre camps to freedom.
Cidaea -- The Antarran Keep hosts this AD&D creation. Descriptions are currently brief, but flesh out the world well by covering a broad range of topics. The author''s choice of house rules and character races results in an interesting diversion from the usual.
Crestfallen -- The World Book provides a wealth of detail about this fantasy setting''s history, geography, and deities. Crestfallen''s character races are refreshingly unusual, but game mechanics are sparse.
Cyuk - Misery Ascendant -- Custom Dark Fantasy Campaign World for Dungeons & Dragons, using the best elements from the existing worlds to create a unique setting. The failed attempts at the lands of goodness.
Daerlon, World of the Elements -- Looking out on the city of Tibilar from its highest point, the Watchtower, your gaze is drawn towards the rooftops, where the sparkling white plaster of the city makes you squint as it glints in the setting sun. Looking beyond the city, you survey the great forests, lakes and plains that surround the human metropolis.
Darksbane campaign setting -- Darksbane is a dark medieval fantasy campaign world.
Delmop: Fantasy City -- A unique insight into this city of wonders, from temples to trader organisations, including the Emperium and the Alchemists Guild too.
Domibia -- Domibia is an original fantasy game world built from the ground up. Gone is the Tolkienesque legacy of a fantasy world populated with elves, hobbits, dwarves and orcs. Instead, Domibia is host to 54 unique races - 34 human and 20 non-human. Input welcome. Based in GURPS - FUDGE rules available. (Currently under construction)
Domus Project -- A fantasy world featuring a twin planet, ancient history and three different kinds of magic: the Spirit, the Fate and the Essaence.
Dragonstorm: Tales of The Shattered Kingdoms -- Dragonstorm takes place in the Shattered Kingdoms, a world where the main gods are at war and their children have been scattered across many connected floating island continents to continue the fight. It is a world nearing a great transition point.
Drak - The World of the Dragoncats -- Drak puts a strong emphasis on story-telling. A world where 10 races are descended from ancient Drakatoj: humans, felines, elves, dwarves, orcs, vespers, spirits, and others. A medieval world with strangely modern devices that only recently suffered a massive environmental catastrophe. There are numerous pictures of characters and lots of love has been put to the little details. Maps and a concise history finish up Drak.
Dunya, Tales from -- Set in a fantasy medieval Africa, this AD&D PBEM campaign benefits from elaborate cultural descriptions, regional languages, religious orders, and unconventional player roles.
East Ralios -- A Gloranthan campaign: adventure and marriage set amidst cattle raids, chariot warfare, and clan politics.
Eldahar, A Fantasy Campaign World created by the Dragon Baphomet -- Out of the void, Baphomet the Dragon King created the World of Eldahar. A Fantasy Campaign World filled with maps, characters, events and 2616 years of history.
Ethara -- DM Oldtimer''s World of Ethara. There are more than 300 cities and towns, although not all of these are detailed yet. Most of the creatures and races within the world are standard of AD&D.
Eurania -- The World of Eurania, an AD&D gaming world.
Evhallion -- A dark tinged fantasy AD&D setting. There is a wealth of information on the site, such as the gods, the various lands and nations, how magic works, new race and kit info, etc.
Fantasy World of Enubia -- Emperion, gods, empires, inhabitants, history. For reading or roleplaying. Graphical site, not much text.
Galovinius -- This author''s AD&D campaign has resulted in a world with an extensively detailed history and a memorable array of personalities. Some adventurers'' journals and basic game system notes round it out.
Geoza -- A complete roleplaying environment created using the ARIA system by Last Unicorn Games. Filled with rich Narrative Environments and an intricate Reality system, Geoza features several unique system expansions, including an alternate system for handling psychic abilities without using the Reality creation rules or Omnessence.
Gor-Li Dimension -- Gor''li is a GURPS water-jungle world in a pocket-universe with the ability to transmutate itself to other universes. The people and culture on the Planet are an Elven-like population with a touch of Asian and Egyptian and fantasy cultures.
Gorland, The World -- World of Gor is a fantasy world, play-tested with (A)D&D, but suitable for any system. There is a well developed Gazetteer, new races & critters and very well developed clickable maps. Also some thoughts on World Creation.
Hexalon -- The inhabitants of these 6 worlds live a wide range of lifestyles; from the lowly peasants to the loftiest king, from the most ignorant of the giantkind to the wisest elven sage. A saga of the powerful and the powerless. Here in these realms one can find many fanciful creatures and foul plots.
Highland -- An alternate version of our own world. The most radical diversion came with the Second Cataclysm (or third, depending on which schismatic order you talk to) in 1,000 AD when the world was destroyed by an angry god, gods, two thousand foot Arcturan goat...you get the picture.
Jhendor -- Jhendor is a harsh continent on the northern hemisphere of a small world. Humans vie with other, more exotic races for control of the land. Geography | People | Legends | Adventures | Inspirations.
Kaija -- Kaija is a saberpunk role-playing world for use with GURPS. The races of man (humans, elves, dwarves, halflings and kobolds) have taken up residence inside Kaija: a Dyson Sphere constructed by their ancient ancestors. Having discarded vulgar technology, mankind can now access the nearly unlimited power of the sun through the power grid of the sphere.
Kalyr -- Here humans are a slave race, imported to an alien planet and overshadowed by several strange humanoid species. Psychic powers and ancient supertechnology are relatively common. Game notes make good use of GURPS, but could easily be converted to another rule system.
KaranBlade -- A really original AD&D camapign, with history, races, kits, ancient lores, characters, maps, adventures, original artwork (done by brazilian comic book artists), library, extensive link directory, java games... Lots of stuff!
Karech, World of -- I am constructing a Fantasy World adaptable for most RPGs. I would apreciate your help too. It''s still in its initial phase but the basics are already online.
Kemen -- These volumes of The Encyclopedia Kemen offer a glimpse into this fantasy campaign setting. The Atlas details the lands and people of Kemen. Also, found within are the game rules (with a heavy Rolemaster influence) and the Annals of the Immortal Company, the story''s current "heroes".
Khoras, The World Of -- Forged from the fires of the Great War, the world of Khoras is reborn into the Age of Legends. It is a world haunted by the cataclysmic events of history and now left with a legacy of dark magic, lost legends, foul beasts bred for battle and long forgotten secrets waiting to be found.
Ki''larn Fantasy Role Playing World -- Amorphous Blob Games is in the early stages of creating this fantasy role-playing world.
Kibosh: My Aria World -- A magical fantasy world designed such that the question of gods and evolution remains ambiguous.
Kián, The Land of -- The lands of Kián consist of three great continents and many contrasts: from the rock and sand of the Great Aht''b Desert to the fertile river lands of Shaïre; the grassy plains of the Barroch, to the icy forests of the Northern Wilderlands; the high peaks of the mountains to the mysterious continent of Haven, where no men may travel. And within these lands live the varied peoples of Kián.
Knights of Legend -- A highly magical, mythical world that focuses on detail. There are 7 major countries inhabited by almost 200 different races.
Konka, The World of -- The world of Konka is a fantasy world made in the spirit of the good old AD&D era. Get charmed by Tan''eldaron and float to our kingdom on the back of the ancient Dragon.
Lands of Lore -- A clickable continental map, detailed timeline, and extended nation and god descriptions highlight the Vault Keeper''s expanding AD&D world. Several original character classes flesh out this setting, and the current adventurers'' saga is available for perusal.
Lastaria, The Realm of -- A game world based on Celtic and Norse Mythology.
Lith -- Throughout the known history of Lith several civilizations have risen and fallen. Some Elvish and some Orcish. There have even been some large Human Kingdoms that have survived for a time.
Lune, The World of -- An AD&D-compatible campaign world, complete with maps, house rules, game system notes, campaign notes, and character sheets, in several downloadable formats.
Lyrlusa, The World of -- Lyrlusa has a long history with many events, the most important being the recent two invasions from forces of the Underworld. The Goblins, Orcs, Illithids, Drow, and other fell races formed a large army and twice tried to rest control of the surface and it''s plentiful resources for their use....only to be killed to the man in less than fifteen years.
Maelstrom -- An original campaign setting for ALL Role Playing Games. Maps, cities, castles, floorplans, countries, deities, heraldries, and much more.
Majai -- Essenor, perched on the edge of the Void and protected by the Dreaming Magelords. An uncommon fantasy world and ongoing FUDGEd RPG with interaction through email and AIM.
Manxx, The County of -- The fantasy setting of Manxx lies in one of the outermost southwestern valleys of the Blue Sun Mountains in the Empire of Catalania in Three Suns. A great starting point for fantasy role-playing and more detail to anyone interested in the Three Suns Setting.
Meln -- Maps, cultures, religions, History, Calendar, Magic, Links. English/Finnish.
Metaphaze, World of Magic -- A small world about 2700 miles in circumference. Circumnavigation of the world in a ship would take approximately 8 months.
Midgard - A World with a Bus Pass -- A world with D&D antecedents, RQ3 variant rules and a lot of cross-cultural references with Medieval Europe, but which has evolved it''s own myths, history and cultures.
Mythosa -- System-free fantasy world plus Windows 95 utilities.
Mythosa, The Realm of -- A place of adventure and intrigue, of darkness and danger, and of enchantment and wonder. Mythosa is the perfect backdrop for your favourite fantasy role-playing game: within you will find tales of great empires, lost cities, myths of powerful deities and fallen spirits.
Narth 2000 -- Supports the online and face-to-face roleplaying setting of Narth 2000, a steam-age fantasy world. Elves, gods, guns, steam and magic in a devastated world, set half a milennium after the original Narth.
Narth Classic -- Home page for Narth, an AD&D campaign which has run almost continuously for nearly two decades.
Natahl -- A long running fantasy world specifically designed for playing the role of sovereigns.
Northlands, Welcome to the -- Great but unknown forces stand to clash through the war-ravaged Northlands, but perhaps not all is lost. Come visit this beautiful, diverse world, and perhaps you will want to stay and change the course of history yourself.
Pancreas -- World under development designed for fantasy/adventure roleplaying. Includes rudimentary historical, geographical, ethnographical, zoological & political background information.
Peledir & Taramoon -- This site features two separate FRPG campaign worlds, the Peledir AD&D Campaign World and the World of Taramoon. Peledir also features some information about its planetary system. The Taramoon Chronicle features stories and high-level maps.
Portent Campaign, The -- The information is presented through the mouth of one Dimrill Blackscroll, an historian, a philosopher, a mage of no small ability or age, and quite the learned man of the realm of ar''Thain. He questions the basic assumptions and the common knowledge of his world and his culture, but when the chips are on the table, Dimrill relates not an objective truth, but a truth as he sees it.
Prosópora -- This is my way of documenting my campaign world so take it for what it´s worth and use whatever you find useful. As you understand, it takes a long time to document even a small amount of features, and I add as fast as the need comes up. As I start going into details, I need your help to develop the different parts, so if you are into world building, send me a message, and, who knows, one day you might be the ruler of a country or even a continent!
Prydain -- Weathering two seasons, fall and winter, Prydain is still attempting to deal with the destruction of the One Forest by the Evil Horde. Learn about the nations of Prydain and travel across its great expanse.
Rekalos: The Age of Loss -- The geography of this fantasy setting has been mapped to exacting detail with Campaign Cartographer. Maps of varied projections and perspectives are available for viewing or download.
Rune, The World of -- A Flame of Knowledge in the Darkness. A comprehensive biography of the continent of Hypernal, and to a larger extent, the entirity of the world of Rüne. This plate of rock in the endless oceans, girdled by the ice at the far corners of the world. From tropical jungles to bitter marshes, from open seas to harsh mountaintops -- such are our homes.
Sarandur -- An less magic-heavy campaign world for Runequest, Sarandur features colorful cultural detail, original gods and cults, representative NPCs, and some nice-looking maps.
Shakalanda, The World of -- Shakalanda is an AD&D world where I run a small campaign. It is also the setting for a series of stories I am presently working on. Shakalanda is a world of many strange races, but is different from other worlds in one major way. On Shakalanda Elves do not exist.
Sheinar, The Confederacy of -- Born out of a cataclysm war, the Confederacy of Sheinar is located on a archipelago that floats among the clouds. A campaign with aeroships, Plains Elves, and mysterious Dwarves.
Stormlands: Tales of the Tempest -- A fantasy campaign world overflowing with fantastic islands, ancient sorcery and lost gods.
Sylnae -- An original fantasy world created for use with any system. Being created by three DMs in hopes of producing a completely free campaign world that anyone may use.
Talar -- The focus I''ve tried hardest to put over the world is its religions, and the beliefs of both the common man and the noble learned. The Gods exist, that is certain. But there are over half a dozen major sects in this part of the world, all of whom seem to worship the same Gods in different ways. Who is right?
Tarania -- Tarania, Land of Endless Surprises (mostly mean ones.) An Advanced Dungeons and Dragons page with info on geography, races, and religions of Tarania, 250+ links, PBEM game, plus lots of house rules.
Telvar -- A fantasy campaign world that has evolved over the last decade through the play of numerous characters. The web site contains a virtual travelogue that allows visitors to wander and learn commonly known information about some of the countries of Telvar.
Terra Dyne -- A Land of Magic and Adventure developed over 14 years.
Terra Viejo -- A representation of our middle ages earth with the tradtional fantasy elements added in. Geography and history, to a point, are much like our own, but unlike Earth, Terra Viejo feels the influences of more than just humans.
Thalassos -- A recently created world. Mailing list available for interested folks.
The Dark Forest Realm -- This is a fantasy realm for roleplaying and chatting in Excite''s Talk/VP Chatting community. It features medieval style scenes, avatars, gestures, historical and graphical links. The realm includes beaches, a village, lakes, bridges, forests, and a manor.
The Old Lands -- A searchable encyclopedia of a D&D campaign world. Magic-rich, fairly detailed history. By Drew Shiel.
The Sundered Worlds -- Relax! Let the flow of magic carry your mind as you visit the sights and sounds of the eight lands. Heroes and villians, creatures of the arcane, and perhaps even a godling or two can be found as they struggle to survive or even prosper, within this realm.
The Three Suns -- Three Suns, the fantasy setting for role-playing games of all types, created in 1984, growing until this day. New classes, races, cultures and one of the most detailed campaigns out there.
The World, An in-depth, interactive fantasy world -- The World is designed to provide an environment for role-playing games. This project, while in its early stages, includes some interesting maps and high-leve information about religion, history & magic.
Thystra -- Home of Wulf the Freelance and other colorful characters, Thystra is a place of adventure, danger and humor.
Tragoth -- The world of Tragoth. Based on John Norman''s Gor series with elements of generic fantasy thrown in. It''s still a work in progress.
Tu -- Vignettes, short stories, and character profiles tell the story of the World Waterrimmed, with detail provided by a timeline and supplemental maps. No game mechanics, but suitable for just about any fantasy system.
Tzalmir -- The tyranny of Ghoras, lich-king of Tzalin, has come to a mysterious end. In the last century of his thousand-year reign, Ghoras'' conquests had nearly realized his mad vision. an Empire to span the Six Thrones of the Six Gods. But then, as the expanding psychic shock of his death claimed each of his bile-wormed vassals in turn, the face of the Empire was irrevocably changed.
Universe 13 -- Universe 13 is a campaign source for roleplayers and referees. It is the result of 20 years of roleplaying by several members of our family.
Vale of Wizards -- Anna''s Fantasy Fudge. A campaign setting designed for high fantasy adventures. In other words, if the physics, geography and ecology is a bit on the dodgy side, you can put it down to magic.
Virtual Verduria -- Welcome to Virtual Verduria! Whether you''re a scholar of Verdurian, a RPG enthusiast, a tourist, or simply a bemused spectator, you''ve come to the right place! Dobrezhanul ad Prosice Verdúrian! Esli tu e visanom soei Sfahei, furom im ralinen rocurië, pasetec, iy santelece bedhec akoterul, tu e im dhayen chelán!
Witchgate, Through The -- Gateway to explore two original Fantasy RolePlaying Worlds and their sourcepages.
Withnada''s World -- Learn about this ancient/medieval campaign through the eyes of one of its player characters. The mythology and nation outlines which comprise the site''s content are promising.
Worlds in the Net -- This page is dedicated to imaginary worlds - all those marvels of imagination that enthusiastic game masters and players have imported to the Net. The ultimate directory of Links to created worlds.
Xharvania, The World of -- The basic geography, kingdoms, political intricacies, new professions, new creatures, new items, new herbs, and locations of monsters and creatures, and several dungeons. The game play for the World of Xharvania is based on the Rolemaster Roleplaying system by Iron Crown Enterprises.
Ynni, The World of -- There are typical monster from dragons to orcs. At this time everything is in chaos and forces of darkness are growing stronger. Designed for Rolemaster play.
You''ll be godlike... -- The world of Prosópora.
Ythérra, The World of -- In Velu, in the far West of Anelthéa, folk hear odd tales of distant lands. Misty rumors of Arál Draván, the mighty Imperium, oldest by far of all the nations, on the northern shore of the Luésh Alén, the great inland sea. On the other side of that sea, the Sons of the A''águ rule great domains, powerful Priest-Lords at their sides.
Zam! Front Door -- A new fantasy for a new reality! Encyclopedia Zammica.
Zaziarian, World of -- Once every 1500 years in the great turning of the spheres of reality like a great colossal clock, Zaziarian moves close to one of the most evil of the planes in existence, the shadow of the darkness of the Abyss falls over the Prime Material.
Zord -- A small setting for AD&D, contains monsters, some gods, organizations and optional rules.
Ærchus -- A nice, global map of the World of Ærchus, including information about plate tectonics, climate and currents. The project supports the campaigning of a group of AD&D players using the Jabberwocky FRPG system.

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